★ New: community ratings. Rate the communities you play with on teamwork, admins and more. How ratings work
WARDOGS player count by region
Right now 85,454 players are on 2,235 WARDOGS servers. About 1 in 7 of them is on a community server; the rest play on the game's official servers. Counted every 5 minutes, last at .
OfficialCommunityplayers on each kind of server right now
17% of players here are on community servers right now. 647 community servers are online and 89 have players; 44 of those are nearly full. Official servers are 84% full.
Europe (West): a mix, most often French, UK and English. Europe (Central): a mix, most often English, Polish and Russian. Europe (East): mostly Russian and CIS. (From the tags in server names, like [UK] or [FR].)
Asia (South East) has the most community play: 43% of its players are on community servers, against 18% for the whole game.
Europe (South) and Asia (West) almost never have a community server with players, so nearly everyone there plays on official servers.
Server names show who runs the community servers: the most common tags are Chinese in Asia (South East), French and UK in Europe (West), Chinese, Japanese and Korean in Asia (East), Russian and CIS in Europe (East), Brazilian and Latin American in South America.
Every zone was quieter in the week of 19 Oct than the week before, by 4% to 28%.
All 13 zones
Every zone, last 7 days
Zone
Players at any moment
On community servers
Busiest hour, local time
Last full week against the week before
Europe (Central)
18,846
30%
21:00 Berlin
down 21%
North America (East)
13,438
15%
21:00 New York
down 18%
Europe (West)
12,213
19%
20:00 London
down 11%
North America (Central)
10,989
9%
21:00 Chicago
down 17%
North America (West)
10,062
10%
21:00 Los Angeles
down 11%
Europe (East)
7,389
8%
21:00 Helsinki
down 4%
Asia (East)
6,487
32%
22:00 Shanghai
down 28%
Asia (South East)
5,514
43%
22:00 Singapore
down 13%
Oceania
3,920
7%
21:00 Sydney
down 14%
Europe (South)
3,684
0%
21:00 Rome
down 5%
South America
3,536
9%
22:00 São Paulo
down 16%
North America (North)
1,685
2%
21:00 Toronto
down 24%
Asia (West)
406
0%
21:00 Dubai
down 18%
Official or community servers? #What the difference is, and where the players are
Official servers are run by the game: it opens more as more people play, so they are nearly always close to full. Community servers are started by players and clans, with their own names, rules and Discord groups. Anyone can start one, so many sit empty while the popular ones fill up.
Official and community servers compared, right now
Question
Official servers
Community servers
Who runs them
The game. More open as more people play.
Players and clans, with their own names, rules and Discord groups.
Online now
830
1,405
Players on them now
74,067 (87%)
11,387 (13%)
How full they are
89% of all slots taken
211 of 1,405 have players. Those are 54% full, and 96 are nearly full (90% of their slots or more)
Rules
Always the standard rules
38% of community players are on Infantry Only servers (no vehicles)
Maps
Bakurani, then Ozeti, then Zestafona, in that order, about 77 minutes a match
Chosen by the owner. Players this week: Bakurani 37%, Ozeti 33%, Zestafona 30%
Over the last 24 hours, community servers held between 11% and 22% of all players, the most at 12:02 UTC.
Players on official and community servers, last 24 hours
Time (UTC)
Official
Community
23:47
74,067
11,387
22:47
76,828
13,622
21:47
83,830
17,107
20:47
91,822
20,133
19:47
91,635
20,167
18:47
85,158
18,682
17:47
77,453
17,284
16:47
70,919
17,199
15:47
67,250
17,342
14:47
64,094
17,578
13:47
60,116
16,331
12:47
52,465
14,571
11:47
45,342
12,506
10:47
40,181
10,427
09:47
36,257
8,696
08:47
33,873
7,660
07:47
33,202
6,845
06:47
34,838
6,620
05:47
40,736
6,600
04:47
49,656
7,007
03:47
61,372
7,894
02:47
72,680
9,131
01:47
80,785
9,935
00:47
80,818
10,757
How official servers open #The game switches official servers on as players arrive, and off as they leave
The game switches on about one official server for every 91 to 97 players who arrive, switches them off again as players leave, and keeps them about 88% to 91% full, in every zone. It keeps up within the 5 minutes between two of our looks at the server list.
North America (West), last 24 hours: the seats line stays just above the players line, because the game opens servers as players arrive and closes them as they leave. In 95 of 97 hours that players arrived over the last 7 days, the game had switched on more official servers by the next hour, about one for every 91 new players. As players leave it switches them off again, one for every 92. Its biggest hour in the last day: 22 servers switched on, from 18:00 Los Angeles time.
Players on official serversSeats on official servers (100 a server)
Players and official servers each hour, North America (West), last day
Hour (local)
Players on official servers
Official servers
Seats
16:00 Los Angeles
6,661
74
7,400
15:00 Los Angeles
5,815
63
6,300
14:00 Los Angeles
5,145
56
5,600
13:00 Los Angeles
4,842
53
5,300
12:00 Los Angeles
4,492
49
4,900
11:00 Los Angeles
4,047
46
4,600
10:00 Los Angeles
3,945
43
4,300
09:00 Los Angeles
3,741
41
4,100
08:00 Los Angeles
3,976
45
4,500
07:00 Los Angeles
4,127
46
4,600
06:00 Los Angeles
4,088
44
4,400
05:00 Los Angeles
3,620
40
4,000
04:00 Los Angeles
3,354
38
3,800
03:00 Los Angeles
3,577
42
4,200
02:00 Los Angeles
4,651
53
5,300
01:00 Los Angeles
6,131
74
7,400
00:00 Los Angeles
8,280
96
9,600
23:00 Los Angeles
10,860
127
12,700
22:00 Los Angeles
13,500
158
15,800
21:00 Los Angeles
14,522
163
16,300
20:00 Los Angeles
13,992
150
15,000
19:00 Los Angeles
12,111
128
12,800
18:00 Los Angeles
9,897
106
10,600
17:00 Los Angeles
8,448
91
9,100
Official servers by zone, last 7 days
Zone
How full (usually)
One server switched on for every
Players a server
Servers online, fewest to most
North America (West)
91% (86% to 94%)
91 new players
90
35 to 233
Europe (East)
90% (85% to 94%)
93 new players
90
9 to 212
Asia (East)
89% (80% to 94%)
93 new players
89
4 to 168
Europe (South)
89% (80% to 94%)
91 new players
90
5 to 144
Asia (South East)
88% (78% to 94%)
94 new players
89
4 to 109
Oceania
90% (82% to 94%)
94 new players
90
4 to 109
South America
89% (78% to 94%)
93 new players
89
4 to 96
North America (North)
88% (21% to 93%)
97 new players
86
4 to 60
We only see players once they are on a server, so players waiting for one can't be counted, and a server switched on and off between two looks isn't either. Zones where the game listed only 250 of its servers for much of the week are left out, since the players on the rest are an estimate there.
When to play #Average players at each hour of the day, last 30 days, in each region's own time
Every region is busiest between 21:00 and 22:00 local time, and quietest between 06:00 and 07:00. The busiest hour has 7 to 24 times as many players as the quietest.
Europe: busiest at 21:00 Berlin time, about 111,000 players. Quietest at 06:00, about 7,800.
050k100k00:0006:0012:0018:0021:00
Table view
Average players by hour, Europe, Berlin time
Hour
Average players
00:00
61,037
01:00
40,451
02:00
25,706
03:00
16,457
04:00
11,188
05:00
8,621
06:00
7,755
07:00
8,732
08:00
11,732
09:00
17,081
10:00
22,736
11:00
31,321
12:00
39,557
13:00
47,450
14:00
55,304
15:00
62,766
16:00
70,137
17:00
77,305
18:00
84,731
19:00
94,038
20:00
105,161
21:00
110,864
22:00
102,707
23:00
84,216
North America: busiest at 22:00 New York time, about 93,000 players. Quietest at 06:00, about 14,000.
050k00:0006:0012:0018:0022:00
Table view
Average players by hour, North America, New York time
Hour
Average players
00:00
73,218
01:00
57,654
02:00
42,674
03:00
30,902
04:00
20,646
05:00
15,789
06:00
13,732
07:00
13,733
08:00
15,510
09:00
18,932
10:00
23,150
11:00
27,559
12:00
31,868
13:00
36,243
14:00
40,784
15:00
45,119
16:00
49,425
17:00
54,227
18:00
60,297
19:00
70,348
20:00
82,659
21:00
92,004
22:00
93,156
23:00
85,850
Asia: busiest at 22:00 Shanghai time, about 36,000 players. Quietest at 07:00, about 2,800.
020k00:0006:0012:0018:0022:00
Table view
Average players by hour, Asia, Shanghai time
Hour
Average players
00:00
24,979
01:00
18,311
02:00
13,006
03:00
9,017
04:00
6,247
05:00
4,353
06:00
3,265
07:00
2,804
08:00
3,010
09:00
4,085
10:00
5,862
11:00
7,569
12:00
9,003
13:00
11,351
14:00
13,850
15:00
16,033
16:00
16,058
17:00
16,712
18:00
18,008
19:00
22,184
20:00
28,711
21:00
34,364
22:00
36,063
23:00
32,171
South America: busiest at 22:00 São Paulo time, about 9,100 players. Quietest at 06:00, about 380.
05k00:0006:0012:0018:0022:00
Table view
Average players by hour, South America, São Paulo time
Hour
Average players
00:00
6,509
01:00
4,569
02:00
2,933
03:00
1,749
04:00
983
05:00
517
06:00
384
07:00
458
08:00
726
09:00
1,246
10:00
1,962
11:00
2,613
12:00
3,025
13:00
3,532
14:00
4,145
15:00
4,812
16:00
5,327
17:00
5,737
18:00
6,355
19:00
7,237
20:00
8,257
21:00
8,975
22:00
9,067
23:00
8,281
Oceania: busiest at 21:00 Sydney time, about 11,000 players. Quietest at 06:00, about 630.
Restarts and map changes #For server owners: when community servers restart, what it costs them, and how long a match lasts
Most community servers restart once a day: about 1,950 restarts on a typical day, and 802 of 1,826 servers that restarted at least 4 times in the last 14 days did it at the same hour most days. 92% of restarts happen on an empty or nearly empty server, with fewer than 20 players on it.
When a busy server restarts matters. A server with 20 or more players on it, restarted in the evening, is back to 90% of them in about 25 minutes. Restarted at night, 250 of 312 still hadn't filled up 3 hours later. If yours is never empty, restart it in the evening, not at night.
0 min50 min100 min150 minNight (00:00 to 06:00)over 3 hMorning (06:00 to 12:00)65 minAfternoon (12:00 to 18:00)25 minEvening (18:00 to 24:00)24 min
Table view
After a restart with 20+ players on the server
Restarted (local time)
Restarts
Typical minutes to 90% of its players
Not back within 3 hours
Night (00:00 to 06:00)
312
over 3 hours
250 of 312
Morning (06:00 to 12:00)
430
65
147 of 430
Afternoon (12:00 to 18:00)
613
25
90 of 613
Evening (18:00 to 24:00)
796
24
220 of 796
Community matches last about 71 minutes (most between 35 and 115), from one map change to the next. Lately about 70, down from 75 at the start of the 14 days. Maps change most in the evening, because that is when servers have players to play them.
The share of each region's restarts at each hour of its own day, last 14 days.
Europe: most at 16:00 Berlin time (10% of its restarts).
0%5%10%00:0006:0012:0018:0016:00
North America: most at 10:00 New York time (22% of its restarts).
0%10%20%00:0006:0012:0018:0010:00
Asia: most at 08:00 Shanghai time (8% of its restarts).
0%5%00:0006:0012:0018:0008:00
South America: most at 06:00 São Paulo time (13% of its restarts).
0%5%10%00:0006:0012:0018:0006:00
Oceania: most at 05:00 Sydney time (20% of its restarts).
0%10%20%00:0006:0012:0018:0005:00
About 1,950 restarts on a typical day. On 15 Oct there were 5,119, after a game update or maintenance.
02k4k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct
Table view
Community server restarts a day
Day (UTC)
Restarts
Servers
28 Oct (so far)
1,609
1,373
27 Oct
1,746
1,439
26 Oct
1,793
1,453
25 Oct
1,976
1,499
24 Oct
1,974
1,518
23 Oct
1,845
1,454
22 Oct
1,864
1,483
21 Oct
1,797
1,475
20 Oct
1,828
1,484
19 Oct
1,950
1,502
18 Oct
2,028
1,508
17 Oct
2,050
1,499
16 Oct
2,226
1,502
15 Oct
5,119
1,553
Is WARDOGS growing? #Players at any moment, averaged over each week (Monday to Sunday, UTC)
Players at any moment went from about 210,000 in the week of 14 Sept to about 114,000 in the week of 19 Oct, 16% fewer than the week before. This week so far: about 81,000, busiest in the hour from 20:00 UTC on Monday, with about 129,000 on average. A week joins the chart once it ends.
OfficialCommunity
050k100k150k200k209,61114 Sept184,00521 Sept142,30628 Sept106,5195 Oct135,70912 Oct114,10719 Oct
85,454 players are on WARDOGS servers right now (23:47 UTC). Today's peak so far (UTC) is about 113,428. Players in the menus or the login queue are not on a server yet, so the game's own count on Steam is usually a little higher.
What time is WARDOGS busiest?
Every region is busiest between 21:00 and 22:00 local time, and quietest between 06:00 and 07:00. The busiest hour has 7 to 24 times as many players as the quietest. Worldwide the most players are on when it is evening in Europe.
Which region has the most WARDOGS players?
Over the last 7 days: Europe 43%, North America 37%, Asia 13%, Oceania 4%, South America 4%. Right now North America has the most, 46,476 players.
Are community servers busier than official servers?
No: most players are on official servers, which the game opens and closes to match demand. About 1 in 7 players is on a community server. Community servers are either busy or empty: 211 of 1,405 have players right now, and 96 of those are nearly full.
Why does this count differ from Steam?
This page counts players on servers, from the game's own server list. Steam counts everyone with the game open, including people in the menus and the login queue. Is the game having problems? See the live server status.
How many people play WARDOGS and where, over the last 24 hours, 7 days or 30 days: players, servers and free slots, each region and its zones, Infantry Only and the other modifiers, and every day's peak. Each row gives the numbers first and the chart beside them.
OfficialCommunitythe busiest moment of each UTC day
Table view
Week in review
What each week on WARDOGS looked like, Monday to Sunday (UTC): how many played and when, the community servers that led it, each zone against the week before, and what changed. Pick a week in the bar; each one is kept for good.
OfficialCommunityan hour's average over the days picked
Table view
Week by week, month by month
Average players an hour · weeks from Monday 00:00 UTC · each finished one against the one before, the newest on the right.
Table view
What's played the whole game: the same in every zone
Mode and maps
–
Official maps
–
A match
–
Community maps
Community rules
Community by zone
Login queue
Players waiting to log in to WARDOGS, checked every minute. The queue is the whole game's: it is the same whatever region you play in. A queue usually builds when a patch or a new season brings everyone back at once.
Every WARDOGS build the servers have run since tracking began on 13 September, read from each server's changelist (CL). When servers start running a new build, an update is rolling out; the charts on the other tabs mark the day.
Running now
Current build
CL 516586Shipping build, on 2,234 servers (830 official)
First seen
Oct 15, 04:57 AM14 days ago
Compatible CL
516573clients it lets in
Updates
4since 13 Sept
Between them
8 dayson average
CL 516586 · Shipping2,234 servers · current100%
CL 509546 · Shipping1 server · retired0.04%
Share of the servers in the list running each build now. A retired build still on a server or two is one that hasn't restarted since.
Every build from the day servers first ran it to the day the last one stopped
Builds
5builds since tracking began
Longest run
16 daysCL 501228
Most servers
4,894on one build
CL 516586currentpeak 3,490
CL 509546retiredpeak 3,425
CL 507060retiredpeak 3,056
CL 501228retiredpeak 4,547
CL 499480retiredpeak 4,894
20 Sept27 Sept4 Oct11 Oct18 Oct25 Octnow
Running nowMost servers on itA few servers left on it
Backend change Sep 25, 07:00 AMSeason 2 Oct 15, 04:00 AM
Table view
Every build the servers have run
Build
Status
First seen
Last seen
Servers
Peak
Compatible CL
CL 516586 · Shipping
Current
Oct 15, 04:57 AM
now
2,234
3,490
516573
CL 509546 · Shipping
Retired
Oct 02, 04:37 AM
now
1
3,425
507905
CL 507060 · Shipping
Retired
Sep 30, 04:47 AM
Oct 07, 04:23 AM
1
3,056
507060
CL 501228 · Shipping
Retired
Sep 14, 04:40 AM
Oct 07, 04:23 AM
3
4,547
501228
CL 499480 · Shipping
Retired
Sep 13, 12:41 PM
Sep 15, 04:21 AM
1
4,894
499399
How fast servers update share of community servers on each of the two newest builds, each UTC day since it was first seen
The numbers on this page are free to reuse under CC BY 4.0, with a link back to wardogserverlist.com. The public API has them as JSON, and a link you can copy.